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Encounters: Shadowrun

Encounters: Shadowrun - Main image
$17.24 $24.99 In stock

Category: Tabletop

The year is 2078. The worlds megacorporations straddle the sprawls of the Sixth World, goliaths that intimidate even nations as they suck in souls in their drive for the almighty nuyen. Between the cracks, shadowrunners carve out a living as deniable and disposable assets that megacorps fire at each other for datasteals, personnel extractions, or even wetwork. Whether casting manabolts of magic, riding the electrons of the Matrix with just the brain, or slinging good, old-fashioned flying lead while firing at speed enhanced by the latest in bio-engineering, runners live dangerously and hope their skills are good enough to let them survive another day.

Encounters: Shadowrun

is a 1-8 player fast-paced, pushed-your-luck dice and card game. Players take the role of Mr. Johnson, arranging the megacorps' dirty work and adding new shadowrunners to their already-assembled teams. They send their teams into the shadows of the mean sprawl streets of the Sixth World, collecting though paydata to beat down their rivals. Grab some dice, make a team, and show 'em who's the boss.

Customer Reviews (4.8 / 5 · 5 reviews)

Miles P. ★★★★★

The megacorporate angle is what sold me—having the corps actually function as the real power players makes every run feel like it matters. I've been running games for years and this is the first time my players genuinely feared a Johnson's employers more than the monsters.

Zoe ★★★★★

The sprawl setting in 2078 feels alive the moment you crack the book open, and the megacorp politics give you instant hooks for a campaign. I ran my group through their first run against a corp last weekend and they were already plotting payback.

Nicholas ★★★★★

I've been running cyberpunk games for years and the megacorp power struggle in this setting finally gives my crew real stakes beyond just nuyen runs. The sprawl feels alive in a way that keeps my players scheming between sessions.