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Shadowrun: Zero Day

Shadowrun: Zero Day - Main image
$12.59 $19.99 In stock

Category: Tabletop

You are the contagion. You are the fear. You are the thing that makes the megacorporations of the world tremble. In the world of Shadowrun, the corps think they have everyone and everything under their thumb, but they don't have you"”the hacker in the Matrix, the fly in the ointment. You know where the world's deepest secrets are buried"”and you have the weapons needed to fight to bring them out.

In Shadowrun: Zero Day players hack into the megacorporations that rule the Sixth World. Who ever disables and bypasses the myriad countermeasures first score the most assets and wins!

Customer Reviews (4.4 / 5 · 5 reviews)

Ruby ★★★★★

The premise of being the contagion rather than the runner flips the usual table dynamic, and my group leaned into the fear angle way harder than I expected. Having the megacorps genuinely nervous about us made for the most paranoid, fun sessions we've run in months.

Isabella ★★★★★

The premise of playing the contagion rather than the runner flipped our whole table's dynamic—suddenly the megacorps are the ones sweating. Character creation ties directly into that fear angle, so everyone built around intimidation instead of just firepower. Our first session ran long because nobod

Hannah Q. ★★★★★

The megacorp power struggle in this campaign is way more brutal than I expected, and the way it frames the players as the actual contagion makes every run feel personal. Our group has run it three times already and each playthrough ends with someone at the table genuinely stressed about the corps hu